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施孝荣

In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex...
How 3D Game Rendering Works: Vertex Processing
2024-05-19 07:00
America Online had the whole digital world in its hands by the mid-1990s, but nothing can last forev...
What Ever Happened to AIM?
2024-05-19 06:30
Here's a confession: I haven't built a PC from scratch in almost a decade. Sure, I've replaced RAM,...
Rob's Alder Lake Windows 11 Rig Build Log
2024-05-19 06:28
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
The Rise and Fall of Multi
2024-05-19 06:27
As we've come to learn recently, there are four new hardware vulnerabilities that affect Intel proce...
How Screwed is Intel without Hyper
2024-05-19 05:58
Newcomers in an established industry like the automotive space have to go above and beyond to make a...
2023 Genesis GV60: A Gadget on Wheels
2024-05-19 05:57
Doom Eternal is the series' latest demon-killing romp, bringing more weapon variety, more movement p...
DOOM Eternal PC Graphics Benchmark
2024-05-19 05:38
Every few years, it seems like there's an amazing new technology with the promise of making games lo...
Path Tracing vs. Ray Tracing, Explained
2024-05-19 05:29
Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern con...
Revisiting 8
2024-05-19 05:16
Guest author Ken Shirriff is a Silicon Valley-based computer enthusiast who enjoys reverse-engineeri...
50 Years Later: The Revolutionary 8008 Microprocessor
2024-05-19 04:20
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