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张芸京

This is the third installment in our CPU design series. In Part 1, we covered computer architecture...
How CPUs are Designed, Part 3: Building the Chip
2024-05-19 11:44
When it comes to graphics cards, more is nearly always better. More shaders, more RAM, more bandwidt...
The Rise and Fall of Multi
2024-05-19 11:24
After recently retesting the GeForce GTX 580 eight years after its release, we thought it would be i...
Revisiting the GeForce GTX 680: GTX 1050 Ti
2024-05-19 10:58
The video game landscape is filled with long-running first-person shooter franchises, from the incre...
17 Years of Far Cry
2024-05-19 10:37
Whether you're looking for something new to learn, or just want to refresh your memory on something...
Learn How to Code: 22 Free Online Resources
2024-05-19 10:22
For today's article we'll be once again looking at many benchmark graphs filled with RTX 3080 data,...
AMD vs. Intel GeForce RTX 3080 Benchmark
2024-05-19 10:08
DirectX has been with us for 25 years, providing developers with the tools to make incredible games....
What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
2024-05-19 10:07
Without a doubt, 2017 was a great year for gamers and it certainly saw a number of excellent titles...
The Most Disappointing PC Games of 2017
2024-05-19 09:36
Apple famously transitioned away from PowerPC processors in favor of Intel's back in 2006. The move...
Building a Hackintosh with Quo's Any OS Motherboard
2024-05-19 09:12
Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern con...
Revisiting 8
2024-05-19 09:02
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