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Previewing DX12 Multi-Adapter with Ashes of the SingularityAshes of the Singularity gave us an early...
DirectX 12 Multi
2024-05-14 22:30
Previewing DX12 Multi-Adapter with Ashes of the SingularityAshes of the Singularity gave us an early...
DirectX 12 Multi
2024-05-14 22:16
With power limits of CPUs and graphics cards climbing ever higher, and news reports of chips hitting...
How Hot is Too Hot for PC Hardware?
2024-05-14 22:07
You just shelled out your hard-earned dollars for the latest AAA game to play on your treasured gami...
Shader Compilation and Why It Causes Stuttering, Explained
2024-05-14 21:59
Are higher refresh rates better for gaming? Yes, they are. In this article we'll explain why refresh...
Why Refresh Rates Matter: From 30Hz to 540Hz
2024-05-14 21:33
Are higher refresh rates better for gaming? Yes, they are. In this article we'll explain why refresh...
Why Refresh Rates Matter: From 30Hz to 540Hz
2024-05-14 21:20
Zeroes and ones were promised to be the future, with digital media taking over in several ways. But...
The Analog Embrace: How Some Experiences Are Surviving the Digital Age
2024-05-14 21:16
Today we're talking our first real look at Windows 11 performance with some Intel Core processors. T...
Windows 10 vs. Windows 11 Performance Test
2024-05-14 21:02
In the realm of computer chips, bigger numbers are often better. Morecores, higherGHz, and greaterFL...
Aiming for Atoms: The Art of Making Chips Smaller
2024-05-14 20:14
Today we're taking a closer look at Nvidia DLSS upscaling when used to render games at 1080p. This i...
Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
2024-05-14 20:02
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